“法术命中”和“法术穿透”哪个更重要?

2024年11月28日 19:41
有4个网友回答
网友(1):

您好:命中是指打中对方的几率,而穿透是指打中后可能出最大伤害的几率(这里的最大伤害不是说暴击),所以这样看来,如果是FB说的话,命中比穿透更加重要,想像一下,你等了1点5秒打出去一个冰剑,结果没中,别人就算出个最低伤害也会比你高很多,这样多出几次就没什么输出了!而PK的话我认为两个都不能轻视!只能说更加侧重哪个,两者都不能放弃任何一个!个人见解,祝福你游戏愉快!

网友(2):

PVE前者
PVP后者
Spell hit rating is the best stat you can get, by a large margin. All spell casts use a 2 roll system, which means they must hit before they can crit or partial resist. Additionally, only 12.6 hit rating is required to add 1% hit chance with spells. Because of this, spell hit rating is, point for point, almost 3 times better than spell crit rating. The base chance for any spell to resist, before talents, is 83% against a boss level mob (+3 levels). Any talent that describes itself as "reducing the opponents chance to resist" increases your chance to hit. Beyond that, gear can be used to improve your hit chance to a maximum of 99%. Once you reach the 99% hit mark, further hit rating is completely useless and you considered "capped". For arcane mages, the cap is 76 rating. For fire and frost mages, that number is 164 rating.
Spell penetration does nothing in PvE unless the mob has real (not level-based) resistances. This can be seen because a Warlock's -resist curse does not reduce the actual resist rate that a mob has. In raiding, the only bosses that have resistances are Supremus (fire-resist) and Rage Winterchill (frost resist). It is not worth taking over other stats.

网友(3):

PVE 建议加法术命中
PVP 建议加法术穿透

网友(4):

所谓命中,就是击中目标的几率!
而所谓穿透,就是降低被抵抗的几率!

不管FB还是战场,都有法术被抵抗的经历吧。法术穿透就是减低这种被抵抗的几率。而不是楼上所说的最大伤害!

正是因为这样,才会有1楼和2楼的PVE命中,PVP穿透的结论!