A=[1.486,3.059,0.1;2.121,4.041,0.1;2.570,3.959,0.1;3.439,4.396,0.1;
4.505,3.012,0.1;3.402,1.604,0.1;2.570,2.065,0.1;2.150,1.970,0.1;
1.794,3.059,0.2;2.121,3.615,0.2;2.570,3.473,0.2;3.421,4.160,0.2;
4.271,3.036,0.2;3.411,1.876,0.2;2.561,2.562,0.2;2.179,2.420,0.2;
2.757,3.024,0.3;3.439,3.970,0.3;4.084,3.036,0.3;3.402,2.077,0.3;
2.879,3.036,0.4;3.421,3.793,0.4;3.953,3.036,0.4;3.402,2.219,0.4;
3.000,3.047,0.5;3.430,3.639,0.5;3.822,3.012,0.5;3.411,2.385,0.5;
3.103,3.012,0.6;3.430,3.462,0.6;3.710,3.036,0.6;3.402,2.562,0.6;
3.224,3.047,0.7;3.411,3.260,0.7;3.542,3.024,0.7;3.393,2.763,0.7];
x=A(:,1);y=A(:,2);z=A(:,3);
scatter(x,y,5,z)%散点图
figure
[X,Y,Z]=griddata(x,y,z,linspace(1.486,4.271)',linspace(1.604,4.276),'v4');%插值
pcolor(X,Y,Z);shading interp%伪彩色图
figure,contourf(X,Y,Z) %等高线图
figure,surf(X,Y,Z)%三维曲面
A=[1.486,3.059,0.1;2.121,4.041,0.1;2.570,3.959,0.1;3.439,4.396,0.1;
4.505,3.012,0.1;3.402,1.604,0.1;2.570,2.065,0.1;2.150,1.970,0.1;
1.794,3.059,0.2;2.121,3.615,0.2;2.570,3.473,0.2;3.421,4.160,0.2;
4.271,3.036,0.2;3.411,1.876,0.2;2.561,2.562,0.2;2.179,2.420,0.2;
2.757,3.024,0.3;3.439,3.970,0.3;4.084,3.036,0.3;3.402,2.077,0.3;
2.879,3.036,0.4;3.421,3.793,0.4;3.953,3.036,0.4;3.402,2.219,0.4;
3.000,3.047,0.5;3.430,3.639,0.5;3.822,3.012,0.5;3.411,2.385,0.5;
3.103,3.012,0.6;3.430,3.462,0.6;3.710,3.036,0.6;3.402,2.562,0.6;
3.224,3.047,0.7;3.411,3.260,0.7;3.542,3.024,0.7;3.393,2.763,0.7];
x=A(:,1);y=A(:,2);z=A(:,3);
%接下来把x,y,z变成矩阵就可以啦,不要把问题想得太复杂
xx=reshape(x,9,4);
yy=reshape(y,9,4);
zz=reshape(z,9,4);
%OK了,画图
surf(xx,yy,zz);
shading interp;
可以首先参考meshgrid()函数,得到规则的x,y格子及其对应的z,然后用很多函数都可以绘制三维曲面,例如mesh(), surf()
这个问题 有点难了~~